by Sarah Firisen
Science fiction has always run the gamut from extreme prescience on one end to paranoid fantastical delusions at the other, and everything in between. But it has always done more than merely try to predict future technologies, it has played its part in our imagining of the future. From the imaginations of writers and filmmakers spring fantastical creations that generations of science and tech geeks dedicate themselves to making a reality – there may be no better example of this than the fervor around creating Marty McFly’s hoverboard from Back to the Future. And while there is a very long list of fictional universes that have clearly inspired generations of scientists, maybe none has had quite such a direct and sustained impact as Neal Stephenson’s Snow Crash has had on the envisioning, creation and even lexicon of virtual and augmented reality. The impact is so clear that Stephenson was stalked by the founders of the extremely hyped but uber secretive augmented reality firm Magic Leap and was eventually persuaded to join them as their Chief Futurist. Stephenson even coined the terms avatar and metaverse in his rather dark tale of a pretty dystopian early 21st century.
Actual virtual reality technology has been around maybe 20 years or more in one form or another. But it’s really only in the last few years that a perfect storm of cheap and plentiful data storage, extreme advances in computing power, and perhaps most opportunely, the rise in quality and drop in cost of tiny hi-res screens thanks to the proliferation of smartphones, has meant that finally, despite many false starts, we may be on the cusp of realizing a level of virtual and augmented reality that may come close to Stephenson’s vision.
