by Hasan Altaf
One of the reviews of the 2010 film Reflections of a Blender (directed by André Klotzel from a script by José Antônio de Souza), in O Estado de São Paulo, describes it as “not a realistic film, but one that takes place in a real world in which poetic license is necessary for the development of the story.” My reading is slightly and perhaps only semantically different – to me, Reflections is entirely a realistic film (one interpretation would suggest that it is simply a story told by an unreliable, possibly crazy narrator) in which one small link to reality has been severed.
The poetic license, the severed link in question: The blender of the title (not all blenders, certainly not all appliances or objects) can think, reflect and talk to its owner. In every other respect, the movie is completely realistic – it takes place in a world exactly like ours, down to the way a man annoys his wife by slurping his soup. There is something particularly unsettling – I think the technical world might be “uncanny” – about seeing our own world become just slightly unmoored; it's as if the ties that hold us down are being cut, one by one, leaving us just enough time to make sense of the process.
Reflections of a Blender is not particularly unsettling, at least not in its conceit. It's very much a comedy, and the word that actually came to mind for its technique was “whimsy.” Talking animals, animate objects: Whimsy of this sort is a tempting technique, but also difficult to pull off; one false movie and you end up with Aishwarya Rai in The Mistress of Spices, begging her chilies to talk to her. As a technique, it is also probably less complicated in movies for children (anything Pixar), or in action films, where the robot's conversational abilities are less troubling than the robot's attempt to take over the world. In otherwise realistic movies intended for adults, whimsy of the kind embodied by an introspective blender might easily become “cute,” too precious to have any real effect. Klotzel balances the cuteness of the talking blender (voiced by Selton Mello) with darkness, an overall twistedness that pulls in the other direction.
