Tim Cross in More Intelligent Life:
Draughts is a funky little café tucked into a railway arch in Islington, in north London. It has exposed brick walls, a bar stocked with trendy craft beers and a selection of comfy chairs. The toast is artisanal and the avocados are smashed. But the most striking thing is the shelves arrayed at the back of the café. They groan with board games – more than 700 of them, according to Russell Chapman, who works there. When it was founded in 2014, Draughts became London’s first dedicated board-game café. All the old classics are there: Monopoly, Risk, Battleship, along with their memories of family arguments at Christmas. But the main draw for the patrons is a new generation of deeper, more involving – simply better – games that have been devised over the past couple of decades. At one table a group of people are playing Pandemic, a tricky, strategy game in which players are cast as doctors and scientists trying to save the world from four plagues. Their neighbours are engrossed in a game of Castle Panic, in which the defenders co-operate to defend a fortress from a horde of encroaching monsters.
A board-game café sounds like the sort of niche business that appeals only to hip millennials with a fondness for ironic nostalgia. But, on a Friday afternoon, the crowd is more diverse than that, with families and 50-somethings alongside the youngsters. Draughts is doing so well that its owners are now pondering opening another branch. It is just one beneficiary of a new golden age in board games. The most popular games sell in their millions. Top of the list is Settlers of Catan, in which players compete to settle a fictional wilderness. It has shifted more than 20m copies since the first edition of 5,000 was released in Germany in 1995. Dominion, a medieval-flavoured card game, released in 2008, has sold 2.5m copies.
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