The Arcades Project: Martin Amis’ Guide to Classic Video Games

570_SKMBT_C35312021512390_00031Mark O'Connell in The Millions:

The British journalist Sam Leith recently opened a review of Richard Bradford’s Martin Amis: The Biography with the following question: “Where’s Invasion of the Space Invaders? That’s what I want to know.” The 418-page biography, which has been undergoing a sustained critical beatdown since its publication last year, contains no mention of a book Amis published in 1982, and which he has been avoiding talking about ever since. “Anything a writer disowns is of interest,” wrote Leith, “particularly if it’s a frivolous thing and particularly if, like Amis, you take seriousness seriously.” He’s got a point; any book so callously orphaned by its own creator has to be worth looking into. This is especially true if the book in question happens to be a guide to early 1980s arcade games.

Like most Amis fanciers, I had heard of the existence of this video game book –- the full title of which is Invasion of the Space Invaders: An Addict’s Guide to Battle Tactics, Big Scores and the Best Machines –- but knew very little about it. What I did know was that he dashed it off at some point during the time he was writing Money, one of the great British novels of the 1980s, and that it has long been out of print (a copy in good nick will cost you about $150 from Amazon). And I knew, most of all, that Amis was reluctant to talk about it or even acknowledge it. Nicholas Lezard of The Guardian once suggested to him (facetiously, surely) that it was among the best things he’d ever written, and that it was a mistake to have allowed it to go out of print. “The expression on his face,” wrote Lezard, “with perhaps more pity in it than contempt, remains with me uncomfortably.”

Invasion of the Space Invaders, then, is the madwoman in the attic of Amis’ house of nonfiction; many have heard rumors of its shameful presence, but few have seen it with their own eyes.